
This is Valeria the dagger - you can see her human form on the left, and her dagger form right next to the her ability list (currently only at level one). But! Once you ding a weapon's romance level, you can't progress to the next until you've gone on a date with them. Your romance level with a weapon increases most efficiently by taking on a dunj with them. For example, Sunder applies bleeding, while Valeria has one where if you dodge out of an enemy sightlight, they get all confused. Each weapon also has a romance level, you see, and each time you increase this romance level, you unlock a special ability. The gulf between the slower swings of Sunder the talwar and the fast jabs of Valeria the dagger is pretty wide, but this is where the dating sim bit gets smart. The weapons all feel different to handle. It's ideal for me, especially when you combine it with its visual novel dating sim aspect. The forgiving nature of the Boyfriend Dungeon dunj lets you keep everything you find, even if you pass out, for example, and it has very easy levelling. But it's pretty perfect for me, because I find dungeon-runs anxiety-inducing at the best of times. The combat itself is a bit weightless, and probably won't satisfy fans of more single-minded roguelikes like Hades and The Binding Of Isaac.

You've got flip phones with vampire teeth, CRT tellies that spit balls of static, and rotary phones that look like angry spiders. The enemies in the opening mall dungeon are fun. The new health craze in town is to complete dungeon runs, which is apparently a great workout for both wielders (what you are) and weapons. Boyfriend Dungeon is set in a world where some people can just turn into weapons.
